Not Quite a Mermaid: Mermaid Rescue

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For all her sixteen years, Pearl Poseidon has been a fish out of water. Running away from her horrible life, she craves one thing—anonymity. But when she saves a small boy from drowning she exposes herself and her mutant abilities to Chase, a budding investigative reporter. All Tara ever wanted was to be a mermaid.

So she takes a year off between high school and college to don a fake tail and tour aquariums across the country in a professional mermaid troupe. For real. She strikes a deal to reinvent herself in exchange for entering the exciting world of the movies, and love sparks between her and this prince of Hollywood. But Romy soon discovers that she has traded her voice and identity for an illusion of freedom.

When she discovers a dreadful secret with the power to destroy Logan, Romy must choose between love, revenge and finding her own, true element. A love as deep as the ocean…. My life was ripped away from me when my parents died in a car accident.

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Strange things keep happening around me. Happening to me. Is it because of Sebastian, the golden-haired hunk who showed up in town at the same time as I did? Or Ethan, the brooding hottie locals whisper plays with dark magic?

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Maybe both… or neither. But someone is definitely out to get me, and I need to figure out why, and fast. Get it now on Amazon! Have any other YA Mermaid Romances you love? Post them in the comments! Click here for a full list of my favorite books. Daughters of the Sea 1: Hannah Hannah is not like other girls in the turn-of-the-century Boston orphanage where she grew up. Monstrous Beauty. The Vicious Deep He was gone for three days.

Not Quite a Mermaid: Mermaid Surprise

Sucked out to sea in a tidal wave and spit back ashore at Coney Island with no memory of what happened. Now his dreams are haunted by a terrifying silver mermaid with razor-sharp teeth. Waterfire Saga, Deep Blue When Serafina, a mermaid of the Mediterranean Sea, awakens on the morning of her betrothal, her biggest worry should be winning the love of handsome Prince Mahdi.

Of Poseidon The Syrena Legacy. The sea witch: Can love turn you evil? Awaken Awakened Fate Book 1. Drowning Mermaids As it becomes clear that the dark-haired woman is much more than she seems, Trevain is unprepared to uncover the staggering secrets behind her innocent facade.

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She realizes that Maren is becoming a mermaid—and knows that no mermaid can survive on land. Rising In a war between the humans and the inhabitants of the sea—humans will lose. Ageless Sea.

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  5. Luminosity: Book Two (The White Road Chronicles 2).
  6. Lies Beneath To survive, Calder and his sisters prey on humans and absorb their positive energy. Usually, they select their victims at random, but this time around, the underwater clan chooses its target for a reason: revenge. Sound of Sirens On the island of Skylge, electricity is only for the Currents — the rich ruling class who once came from across the sea and brought the holy fire of St. Promises The Syrenka Series Book 1 When seventeen-year-old Eviana Dumahl is faced with the responsibility of an arranged marriage and clan leadership, she is forced to choose between the life required of a mermaid and one of a teenage girl simply infatuated with the wrong guy.

    Droplets When Lissie ends up on a stranded island and meets its sole inhabitant, the handsome and mysterious Patrick, she begins to realize that meeting the dark merman was not a mere twist of fate. Lexi is cursed. Players don't even have to care if one of their mates accidentally fall off the ship since they will be back in it in one minute without any consequences I believe then that these actions and mistakes MUST have consequences and be thought and analysed by the players before deciding to do so.

    Now, I know this mechanic has made it into the game and it's simply senseless to suggest or think about removing it. Therefore I suggest the devs to make it less effective by: 1 - increasing at least twice the range in which the Mermaid appears. I hope that with these changes players in the ship are forced to rescue their crewmates as opposed to ignoring them, being a lot more effective therefore to get them manually back into the ship instead of teleported back into the ship.

    Players on the water should also have to think if it's more important to get to the mermaid to get back into the ship quicker in case their ship is being attacked and his mates can't make it back to him; or try swimming to the ship and manually rendezvousing with his crew in case he is carrying something valuable and the ship is relatively safe to turn around. Thanks if you read this far whether you agree with it or not. Would love to see players feedbacks and would love even more if devs actually read and think a bit about this! The first reason listed and your reason of wanting it gone are exactly the reason it exists and it will likely not be altered to allow ambushing and griefing in that manner.

    The first reason listed and your method of wanting it gone are exactly the reason it exists and it will likely not be altered to allow ambushing and griefing in that manner. I do believe the reason it exists is so that players get back into their ships relatively easier. If the reason it existed was not to allow ambushing and "griefing" as you say, although I hardly believe it is griefing , our mermaid should also show the signal smoke for other players as it does for us.

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    I really think games like this strive for player interaction focused on the VoIP - although the community in general seems to avoid it so much. Ambushes and stelthy getting into other's ships were the moments in which I had the funniest conversations with other crews, so for me this griefing talk as if this was not supposed to be happening in the game is actually very contradictory.

    Yes, it exists to allow fast teleportation back to player ship but it also exists so that you can not camp and ambush players easily. The mermaid as it is allows game play to flow easier. Moving from one place to another is a slow enough process as it is, if I'm forced to stop the ship at every floating barrel and island to get a decent amount of supplies it's going to make that process even clunkier, and to a point even perhaps feel like a chore.

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    It also means that during a battle, if you're knocked off your ship, it gives you a reasonable chance to get back and continue the fight. Your suggestion might well just end fights, and by extension the fun they bring, far too early. As for sneaking, yes I agree it can be annoying when you're trying to carry out covert ops and fishy missy pops up to announce your presence to your target.

    Mermaid Amanda

    But that little indicator gives everyone a fighting chance to defend themselves. Utilizing the row boat can help to overcome this - the other day my ship mate used the row boat to hide at Krakens Fall and waited close to the hidden row boat for another crew to dig up their chest of legends. At the right moment he attacked and stole their chest whilst we manning the ship nearby stormed in to pick him up as he made his escape. It's not a situation that will often come to pass, but it does show there are ways and means at our disposal out there.

    The mermaid mechanic is also pretty much enshrined in the lore of the game, with hints of an 'agreement' between the ancient inhabitants of Sea of Thieves and the mermaid folk -. Could even have been the first people to have ever met the merfolk and figure out their creepy minds. I wonder what deal was struck to keep mermaids around whenever pirates run into trouble? A sort of I scratch your back you stroke my scales kind of deal or something not quite so friendly or even pretty dark which wouldn't surprise. Not that this couldn't be subject to change of course, there's also some involvement of mermaids in the novel. A great many pirates are looking forward to learning more about the lore and mermaids and where they fit into the world, so I'd hope that this would remain consistent.

    There are plenty of pirates who miss this information as it is. This would increase the stealth of boarding while still giving crews the option to see if someone is camping an island.

    Isn't this already the case? I believe, in doubt now have never heard any other mermaid than my own. I know they used to be heard by everyone in proximity. Pirates get knocked off the ship, if playing solo and this happens Supplying already takes up a bit of time, personally even sometimes stop to gather some.

    Even if you're only peripherally aware of book collecting, you've doubtless heard the term, first edition, bandied about but you may still be in the dark as to what makes them such a big deal.